Where does creative inspiration come from?
How do designers get ideas?
We sometimes forget that to people who don’t work in a creative field, what artists and designers do can seem like magic. I can assure you that it’s as much to do with hard work and discipline as it is talent. Good graphic design is about solving problems in a creative way, using the tools of pencil, paper, typography, and computer software. As a fine artist, I’m interested in communicating my own ideas and making something that people enjoy looking at. As a graphic designer, my job is to communicate a specific message for a client, in a clear way that is consistent with the brand, look, and image of that client.
A word on TALENT
I don’t really believe in talent. I think some people are born with a certain way of looking at the world, and maybe an interest in art and design that, when nurtured, means that we put more time into developing those skills than other people. There’s a certain type of thinking that goes along with being creative, but I do believe it can be learned and practiced. Training is important, and so is time.
TIME
I always used to tell my art students that Michael Jordan has missed more baskets than they’ve ever thrown in their lives. Remember that famous Nike ad where Michael Jordan talks about how many games he’s lost and shots he’s missed? He says “I’ve failed over and over and over again in my life. And that is why I succeed.” I think that really hits at an important truth. I don’t care if you’re talking about sports, business, drawing, or any other profession. Excelling is, to a large degree, a function of the amount of time put in. The other part of the equation for a design project is taking the time not just to do it right, but at the front end to take the time to listen to the client, to research the project, and have a good grasp of what you need to communicate for that client before you ever touch your tools.
TOOLS
Coming from a fine art background, I still use pencil and paper to approach a design problem at the beginning. Computer software is extremely important, but I try to remember that it is just a tool, and a tool that is always changing and requiring additional learning. Like many designers, I work on a Mac and use the Adobe software suite. My favorite program to work in is Adobe Illustrator. I also use InDesign and Photoshop on a regular basis.
All that being said, there are as many ways to approach a specific design as you could possibly think of, so the best way to start a project is with some guidelines and boundaries. It might be a color palette, a particular typeface, an element the client has indicated is important, or a specific format for a printed piece. This gives the project some boundaries and direction. When it comes time to actually put something together, I pull from a wide variety of resources for visual inspiration. There’s great design all around us, and it is also a good idea to be aware of current design trends by reading trade publications, visiting good design blogs and websites frequently, etc.
Inspiration is all around us. I keep all kinds of things that I find interesting; food wrappers, notecards I receive, magazine ads, photographs with interesting colors or textures. You never know when one of those things is going to be just right for a project. Being a bit of a magpie is, I think, the hallmark of the Creative Personality.
Once a project is defined, though, it’s time to get to work. I’ll often start by making a large number of small, quick drawings (thumbnails) to see what works and what doesn’t in terms of composition. Once I’ve decided on the best concepts, it’s time to put them together with more detail. Client feedback is essential to getting it right. Good communication requires both that a designer gets clear direction on what needs to be communicated, and also that the designer is able to explain WHY particular choices best accomplish the goal of the project. There is something you can learn on every single project, and every project, whether successful or not-so-successful, teaches something I can use to make the next project even better.
Some websites I visit on an almost daily basis for fun, inspiration, and research:
Designspiration (http://designspiration.net/)
Smashing Magazine (http://www.smashingmagazine.com/)
How About Orange (http://howaboutorange.blogspot.com/)
Logo Lounge (http://www.logolounge.com/)
Design Work Life (http://www.designworklife.com/)
Fast Co. Design (http://www.fastcodesign.com/)
Adobe Kuler (http://kuler.adobe.com/)
Rock Paper Ink (http://rockpaperink.com/index.php)
Quite Strong’s “Lust List” (http://quitestrong.com/lust-list/)
Design Envy (http://designenvy.aiga.org/)







